NG+2 for characters between level 80-98 (enemies and loot will be scaled up to level 81-99).NG+ for characters up to level 79 (enemies and loot will be scaled up to level 51-80).There are multiple NG+ tiers and you will be placed into the tier that most closely matches your level: To begin the next playthrough, talk to Felicia (an NPC in Minehead). New game plus (NG+) can only be started after killing the Netherlord. Other useful tomes include Concentration (+mana regen), Blocking (+% block chance) and Adventuring (+% XP/fame gain, +% potion effectiveness). The Treasure Hunter tome also increases your gold and magic find stats when taught to the pet, although it doesn’t show up on your Arcane Statistics panel. Expertise tomes only reduce the stat requirements on items, NOT the level requirements. Despite its description, Barter does NOT reduce the price for enchanting items. Reduced town travel time applies in both cases.Īlthough the Barter tome has no effect when taught to the pet, the discount also applies when you send the pet back to town to sell items. When taught to the pet, Animal Handling makes its minions stronger, but doesn’t affect the stats of your minions (or the pet itself). The only really worthwhile use of spell slots are the tomes a.k.a passives.Īnimal Handling makes your pet and minions stronger, but doesn’t affect the pet’s summoned minions. The damaging spells are laughably weak, while the summoned minions draw virtually no attention from enemies, making them useless as meatshields. The bonuses from buffs are just not that great and often only last for 20 seconds or less. There are truly no downsides to picking Arcanist, from the incredible class flavor right down to the beautiful songs that play over the streets of Limsa Lominsa and the surrounding environs.I’m going to be blunt here: nearly all active spells are worthless. Players will even get to experience two separate yet gripping questlines thanks to their jobs and with no extra effort on their part. It's the only class that grants access to two different jobs - of two different roles no less - and comes with a range of summoned allies that take some of the burdens of battle away. Overall, choosing the Arcanist class sets newcomers to Final Fantasy XIV up in the best way. These jobs are as powerful as they are flashy, and the player's journey will turn their weak level one Arcanists into a magical powerhouse. Similarly, Scholars become true masters of support, able to erect potent magic shields or let their cute faerie do all the healing while they blast away at their foes with spells that resolve in stunning, technological explosions. Summoners get access to devastating magic spells and the ability to summon Bahamut, who can unleash a visually marvelous Deathflare. RELATED: Final Fantasy XIV: What to Know About the Story Before EndwalkerĪs the player levels up, the true strength of the Arcanist's potential become fully realized. They can even help out in emergencies thanks to being a rare DPS with access to the Resurrection spell - an especially useful trait if the fallen ally is the healer. They set damage-over-time debuffs and then cast a multitude of Ruin spells at their foes, only pausing to reapply debuffs. While their Carbuncle will take some of that responsibility away (to the relief of more anxious players), the damage rotation is easy to understand. When taking on dungeons and trials, Arcanists are responsible for dishing out most of the damage that the party does. The class itself has the damage-per-second role in battle. They're certainly the most unique of the starting classes, and the fact that they fight with books and summon adorable Carbuncles to their side in battle only adds to their allure. Additionally, the Arcanist class quests are genuinely intriguing and interesting thanks to the nature of the class itself - Arcanists utilize mathematical formulae to cast their spells. This seaside heaven is a great place to begin thanks to its lore, as players will be drawn into Final Fantasy XIV through tales of pirates and a rueful colonial past. Arcanists begin their Eorzean journey in the city-state of Limsa Lominsa.
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